Surprise

Hunted

I’ve been working on some new gameplay events.  Normal enemies have very predictable aggro behavior so you get to control when to engage, but this mixes it up.  Being purposely vague to avoid spoilers =)

2 comments

  1. Mista Mushoo says:

    I really love the ideas you have for this game, and I can’t wait to receive my copy of the game, however, I don’t know where the art style for this game may be going. I can only see about four colors, which is black, yellow, white, and red, and while it does make it very simplistic, it may make it hard to differentiate between areas for players when, or if, this game goes public, which means you could get lost VERY EASILY. Also, I like how you’re keeping the game close to dark souls without it being dark souls, and with a game mainly involving mice, I’m kinda intrigued on how you would work lore into the game, if you would put lore in there at all… Anyway, I’m going to sit here with my fingers crossed so I can wait to playtest the game and give you even MORE feedback, despite me giving you a lot already without actually playing the game .-.

    Cheers, Mista Mushoo

    • DanielW says:

      You’re right, it’s very hard to differentiate areas with the limited color palette, shapes are that’s left. I am going to make the map scrollable so you can see where you are in the world that way. Thanks for your feedback

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