I’ve released DarkMaus on the Steam Store!
It all started from my Dark Souls transformation, where I first ragequit but eventually ascended into a lover of challenging (but fair) games. After Dark Souls, nothing out there was satisfying to me so I had to make my own. Indie games provide the opportunity to focus on gameplay above production values and that’s just what I needed. Along the way, it developed an identity of its own, and later matured into a deep combat experience.
I’m half terrified to have released it, half relieved. This thing was a major labor of love, being created entirely as a hobby project, but also something that I dreaded working on a lot of the time, as it was never making enough progress, or looking as good as I wanted it to. I think many indie developers know the feeling. Thankfully I was able to make a lot of progress in the last 6 months and now I can say that I’m truly proud of it.
I’ve learned a ton in the process too. A few years ago I had no clue how to make art, animation, effects, sound, etc. Now I’ve done it all – at an indie capacity of course.
Here’s to DarkMaus – you were a difficult child, but I love you.