New Game Plus

I made some improvements to NG+ recently such that the game mode really stands on its own.  NG+ in DarkMaus is different from the main game in that:

  • You keep all your levels and items (but not keys)
  • Enemies have more health and do more damage

Nothing unusual there.  But I also have:

  • A new curse is added with each NG+ (eg by NG+++ you’ll have 3 curses).  Curses are things like: enemies have increased vision, enemies can’t be interrupted very easily, or your dead bodies resurrect to fight you.

Cursed3

  • Encounters are randomized.  Enemies are placed in different locations, in higher numbers, and different types.
  • New weapons are available.  There aren’t a ton of these, but there are high level weapons that you can only find in NG+ for each weapon progression path.
  • ‘Easy’ campfires are removed

Together these mean that each NG+ is a different experience, and you have to always stay aware.  Instead of ramping up the difficulty by just making each enemy stronger (which changes their identity), I’m able to achieve the same result by having more enemies with the element of unknown.

In a way, NG+ is the game I always wanted to make, with extreme difficulty that you can only overcome by executing at the highest level.

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